The Rise of VR in Exposure Therapy
Virtual Reality (VR) is no longer confined to the realm of gaming or tech enthusiasts. Over the past decade, it has become one of the most innovative tools in clinical psychology, particularly in treating phobias. By simulating anxiety-inducing environments in a controlled and safe way, VR exposure therapy offers a bridge between imagination-based techniques and real-world confrontations. Whether it’s the fear of flying, spiders, heights, or social judgment, VR is now part of mainstream mental health practice. But as VR use expands, a new concern has emerged: are these therapies unintentionally creating new fears while trying to extinguish old ones?
Understanding How VR Phobia Treatment Works
VR exposure therapy is based on the well-established psychological principle of habituation—the idea that repeated, safe exposure to a feared stimulus reduces anxiety over time. Traditional methods involved imagining the fear, viewing pictures, or engaging in real-life exposure, which can be logistically challenging. VR offers a middle ground by placing patients in a realistic, immersive environment without the physical risks or complications of real-world settings.
Sessions are typically guided by a therapist who gradually increases the intensity of the VR scenarios, helping patients tolerate discomfort in incremental steps. For example, someone with aviophobia might start by simply sitting on a virtual airplane on the tarmac, then progress to taxiing, takeoff, turbulence, and landing. The ability to pause, repeat, and adjust these experiences makes VR an ideal medium for nuanced emotional learning.
Clinically, VR has shown impressive results. Meta-analyses reveal that VR exposure therapy is as effective—sometimes more effective—than traditional exposure. Patients often feel more in control, and the novelty of the experience may increase engagement and treatment adherence.
Unintended Psychological Consequences
Despite the positive outcomes, emerging research warns of unintended consequences. A growing number of patients report developing new anxieties related to the VR experience itself, including claustrophobia (from wearing a headset), derealization (a sense that the real world is now less “real”), or even symptoms of simulator sickness—nausea, dizziness, and fatigue that mimic panic symptoms.
There are also reports of patients becoming anxious about technology, associating their headset with distressing emotional memories, or feeling unease in real environments that resemble their virtual exposures. For instance, someone who practiced heights in VR might become hyper-aware of railings, elevators, or ledges in everyday life, even after their original acrophobia was reduced.
Psychologists have coined this phenomenon “therapeutic displacement”—where emotional discomfort transfers from the original phobic trigger to new, unintended areas. Though rare, it poses a significant challenge: the treatment meant to reduce fear may, in a subset of users, expand the perimeter of anxiety.
Research into VR-Induced Phobias and Side Effects
The scientific community is beginning to examine these outcomes more closely. A 2024 multicenter study involving over 300 patients undergoing VR therapy for spider phobia found that 12% developed increased sensitivity to enclosed spaces, particularly associated with prolonged headset use. Another study from a Canadian university reported a small subset of patients who developed anxiety around digital surveillance or artificial environments after VR exposure to social judgment scenarios.
There are physiological components, too. Simulator sickness has overlapping symptoms with panic attacks, including shortness of breath, disorientation, and heart palpitations. For individuals with health anxiety or trauma histories, these somatic cues can reactivate other mental health concerns, making the therapy environment feel threatening.
Additionally, sensory mismatch—the gap between what the eyes see and what the body feels in VR—can confuse the brain and nervous system. While most users adapt quickly, those with preexisting sensory processing issues or vestibular disorders are at higher risk of adverse effects.
Establishing Robust Safety Protocols
Given these findings, experts are emphasizing the need for clearer safety standards in VR therapy. Unlike medication or medical devices, VR mental health tools often lack formal regulatory oversight. Many therapists use consumer-grade equipment and off-the-shelf software not originally designed for clinical use.
Best practices being developed include:
- Pre-screening for vulnerability: Patients should be evaluated for motion sensitivity, trauma history, dissociation tendencies, and susceptibility to panic.
- Short, graded sessions: Initial exposures should last no more than 5–10 minutes, with extended sessions only after tolerance is established.
- Decompression time: After each VR session, patients should spend time reorienting to the physical world—often through grounding exercises, hydration, and body-based mindfulness.
- Physical comfort checks: The headset’s fit, room temperature, and posture must be adjusted to prevent physical strain that might trigger emotional discomfort.
- Informed consent: Clients must understand both the goals of therapy and the risks of sensory overload, simulator sickness, or emotional displacement.
These protocols are critical not just for safety, but also for fostering trust in what is still a novel therapy modality.

Certification and Training Standards for VR Practitioners
Another challenge is the lack of formalized credentialing for VR therapy providers. While licensed psychologists are generally trained in exposure techniques, few receive education in the technical nuances of virtual systems—how to calibrate equipment, monitor software bugs, or manage haptic and audio feedback. This gap can lead to inconsistent therapy quality or poorly matched exposure scenarios.
Organizations like the International Society for Virtual Reality in Mental Health (ISVRMH) and the Association for Behavioral and Cognitive Therapies (ABCT) are now advocating for certification programs. These would ensure that therapists:
- Are proficient in VR system setup and troubleshooting
- Understand how to modify scenarios for client-specific needs
- Can distinguish between beneficial exposure and sensory overload
- Maintain privacy and data protection standards for sensitive client information
Some programs are emerging through partnerships between universities and tech developers, but industry-wide accreditation remains in its early stages. Until such systems are in place, patients are encouraged to ask providers about their training and the clinical basis of the VR tools they use.
Consumer-Grade VR and the Risk of Self-Directed Exposure
An additional risk arises from consumer-accessible VR therapy platforms. Apps like “Fearless,” “Phobia VR,” and “Virtual Calm” allow users to conduct exposure on their own—often with little to no guidance. While these tools can democratize access to mental health support, they also open the door to misuse.
A person with no therapeutic background might inadvertently trigger panic or dissociation by selecting a too-intense scenario. Others might skip key exposure principles, such as graded escalation, and instead flood themselves with maximum intensity environments, leading to setbacks or fear reinforcement. Some users even report addiction to VR, using it to avoid real-life social interactions—an irony for tools designed to reduce avoidance behaviors.
Developers are now under pressure to include built-in coaching features, usage limits, and emergency exits to reduce harm. But until these tools are treated with the same caution as medication, their risks remain real.
Balancing Innovation with Caution
Despite these challenges, the mental health benefits of VR remain promising. Thousands of patients have successfully overcome crippling fears with the help of immersive exposure environments, especially when traditional methods fell short. But as with any new tool, balance is key.
Mental health professionals and patients alike must remember that VR is not a magic solution—it is a powerful technique that requires skillful use, careful planning, and awareness of individual variability. The novelty of the experience should not override the need for methodical, evidence-based care. Therapists must constantly assess whether a patient’s stress response is therapeutic or harmful, and when it’s time to shift back to traditional talk therapy, real-world exposure, or trauma-informed methods.
Conclusion: Simulated Healing in a Complex Reality
The question of whether VR therapy creates new fears reveals a deeper truth: healing is not always linear. Every therapeutic intervention carries risks—whether it’s medication, exposure, or meditation. Virtual environments, by nature, challenge our sense of reality, safety, and control. For some, this opens a door to liberation. For others, it may accidentally open a trapdoor to anxiety in a new form.
As we continue to integrate technology into therapy, we must do so with the same care we would any medical treatment: by listening to patient feedback, refining clinical standards, and grounding innovation in humility. VR has the potential to transform the mental health landscape—but only if we remain vigilant about the world it simulates, and the minds it hopes to help.